The Beginning

Animals post-Loki adventure

At some future time: Post Loki Adventure


Justine – hedgehog
1pt claw / bite damage
d3 damage from quills
grapplers take 5 pts damage
burrow 3 sq / round
dark vision

agnar – badger
d3 claw damage
d4 bite damage
immune to poisons
low light vision

anani – squirrel
1 pt claw / bite damage
trained in climbing and additional +5
low light vision
jump 12 squares from tree. 4 sq from ground

everell – otter
1pt claw / bite damage
trained in swimming
hold breath 5 minutes with fort check

gwen – mouse
1 pt bite
trained in stealth
dark vision
attuned scent – trained in track

follow the clues

A wolverine spazz named “fight fight”

Mission 4

new player – everell

characters recruited for a caravan to Castlekeep.
Castlekeep – Path of Light follower’s sacred temple. in Castlekeep is worlds largest celestial cartography device.
cleric is to be accompanied to Castlekeep.

players have 24 hours – decide to try to earn some mony beforehand
head north to area where people have been reporting monsters ravaging the countryside.

discover rabbits, and druid.

were rabbits! defeated. druid’s 1 time ever device malfunctions horribly.

Tannis is turned into a rabbit permanently.

Mission 3

Team is brought via cow cart to the town of Hilp
approached the Lord of the town, Lord Gundersen

sinkhole appeared outside of town.
farmers terrorized
offered goods and ride back to Arabel for defeating the monster(s)

discover Kobolds
defeat kobolds
discover “garignak” as the Kobolds call him.
A bullette
bullette defeated.

players brought back to Arabel. given treasure and money.
found huge cache of gems.

Mission 2:

unseasonably cold
no sun, last month

that the gods are angry
crops are dying
not enough food to make it through the winter
panic setting in
clerics are working tirelessly to feed the poor
farmers are losing everything

party is approached by 2 brothers. cleric and elementalist.

brothers are looking for cousin.
set out to discover the entrance to the bandit’s hideout.

random encounter – battlebriar

party approaches a dungeon, discover entrance.
engage in fight with a group of bandits
entire party is caught in a sleep spell.

party awakens in jail
minor skirmish – escape. skirmish around the prison, fighting minor bandits.
Justine manages to lock major ogre bad guy in jail cell
discover the cousin has begun working with the bandits
team is captured, stripped of items, brought to area outside city.

Session 1: Bandits

unseasonably cold
grumbling from farmers

Mission 1:

commissioned by the local temple
recover a holy artifact left by the ancients
a possession of a hero from long ago
and return the artifact to the temple in (city)

stolen by bandits two weeks ago
details of bandits found with bard’s contacts
travel through woods to bandit hideout

artifact is a wooden cross and a bottle

bottle opened – trini

Trini goes on her way


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